Art and Violence

Could art influence people in such a way that they start shooting each other? Do we absorb the violence we see in movies and video games? Do we try to apply what is made make-believe in the real world?

It really is fascinating to see that some people believe that we can’t really discern what’s real from what’s not, that we don’t understand that the general convention of art is that it’s not true. As close as art and the real life are, we know art only mimics real life. And it does show for a reason. To transmit a message.

Now that’s the closest to being true anyone who feels that violence in art instigates to violence will ever be. Art, in all its forms, has the ability to transmit a message to an audience. The better the art, the more receptive the audience. But most people are just missing the point.

As long as you UNDERSTAND and ACKNOWLEDGE that any fictional universe (in a movie, a video game, a book, etc.) is inherently DIFFERENT than the real world, everything’s fine.

When you can’t tell the difference anymore, that’s when you’ve got a problem.

Simply put, some people have issues. And I strongly believe that those people see what they want to see. It’s one hell of a coping mechanism… they blame something (or someone) else for their own choices. Not that a guy who walks into a school and starts shooting people is completely capable of understanding what his own choices mean. Or the effect they have on others.

It’s also one of the oldest and most persistent of illusions. That we are not responsible for our actions.

But the truth is, people kill other people. Not ideas, ideals, subliminal messages, or video games. On the other hand, news coverage depict our world. It’s not make-believe what we’re seeing on our TV screens. Now, that’s real; it happened.

The convention no longer exists.

What we see on TV, what we are told is news, that’s what influences people. And it’s not a call to action, like most people would say about violent movies. I don’t think a news anchor ever said, “some guy killed 20 people in a shopping mall today. You should do the same.”

A good analogy might be that of martial arts training. You acquire a certain set of skills that make you quite dangerous. If you get good at it, you can easily kill a man. You could use those skills to do a lot of harm. More so, the way you acquire those skills is equally fascinating.

You learn to fight by fighting.

But it doesn’t turn you into a violent person. On the contrary. The best fighters, the ones who can do some serious harm, are the ones who are incredibly calm in real life.

Because there’s this convention. The gym it’s not the same as real life. They’re two distinct worlds. You don’t use the skills you acquired in the ring, just because you understand that different principles apply. You understand social rules, laws, and you even have a general understanding of what human rights mean.

If you’re mentally stable, you understand those rules and conventions anyhow. No matter what type of movies you watch. No matter how many times you’ve read Lolita, you’re still not a pedophile. Maybe because you genuinely like people, or maybe because you’re afraid of what might happen if you do break those rules and start shooting people with a machine gun.

It doesn’t really matter, as long as you obey the rules.

Now, that’s another interesting thing. Because a lot of people think that if a video game, where you can kill people, doesn’t punish you for doing so, or even rewards you, then it means that that video game is telling people that it’s okay to kill, that they won’t get punished.

Try reading the last sentence out loud.

Basically, anyone who thinks that is saying that people are stupid animals. Or worse, actually. If we can’t understand the difference between the real world and a video game, we’re just wasting our time on this planet, actually. But most of us don’t mix the two up. We never do.

Most of us understand how this world works.

So we’re really talking about mentally unstable people. The ones who don’t understand the most basic of concepts.

Those who intend to do harm will do so regardless of what movies they watch or video games they play. They do so because they want to.

In the end, we’re the only ones responsible for our actions. Whether we like to admit it or not, we always have a choice. We can see as much as we want, we can understand as little as we like. We’re always as free as we want to be. The only thing that keeps this world from breaking apart is that some think about the consequences. Or care about them. Or are just afraid of them.

One thought on “Art and Violence

  1. Interesting thoughts, but labeling people whose real-life behavior get influenced by video games as mentally-unstable may be a bit simplification. One may not learn and adapt something from a video game right away, but what if they try to create something they already know and can’t exercise in real world (like an alternative universe where those actions are okay)? It can be a two-way road where people’s behavior influences art and art influences people’s behavior. In that way, art is like a reflection of contemporary society: we can like what we see or we can dislike and try to change it, but we sure look at that.

    Liked by 1 person

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